10-17-2017, 01:13 PM
Hi to the devs...
I found this. Sure you already saw that stuff!!
Some updates on low latency audio for Android.
New high performance audio documentation: https://developer.android.com/ndk/guides...index.html
Code samples: https://github.com/googlesamples/android-audio-high-performance/
Google I/O 2017 talk
Optimising recording and playback latency: https://youtu.be/C0BPXZIvG-Q?t=10m29s
Introduction to AAudio: https://youtu.be/C0BPXZIvG-Q?t=21m53s
AAudio is a new C API. It is designed for high-performance audio applications that require low latency. It is currently in the Android O developer preview and not ready for production use.
Does it seems good news???
Subsidiary, Will it be possible, one day, to work with virtual instr. in AEM as VSTlike?
Thank you. I'm working on composing with your app in "tandem" with Caustic. Just great how complementary both are!!
I found this. Sure you already saw that stuff!!
Some updates on low latency audio for Android.
New high performance audio documentation: https://developer.android.com/ndk/guides...index.html
Code samples: https://github.com/googlesamples/android-audio-high-performance/
Google I/O 2017 talk
Optimising recording and playback latency: https://youtu.be/C0BPXZIvG-Q?t=10m29s
Introduction to AAudio: https://youtu.be/C0BPXZIvG-Q?t=21m53s
AAudio is a new C API. It is designed for high-performance audio applications that require low latency. It is currently in the Android O developer preview and not ready for production use.
Does it seems good news???
Subsidiary, Will it be possible, one day, to work with virtual instr. in AEM as VSTlike?
Thank you. I'm working on composing with your app in "tandem" with Caustic. Just great how complementary both are!!