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Full Version: Player creates .wav files of 0 bytes
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If a .cue file contains a line by mistake:

FILE "filename.wav" WAVE 
(instead of "filename.flac")

and the filename.wav does not exist
then the player creates filename.wav with size 0 bytes! No error message appears.

Player should NEVER create or change audio files!
It would be nice to play filename.flac (or filename.ape, etc.) even when .cue contains "filename.wav" because this mistake happens quite often.
But error message "filename.wav not found" would be also ok.
We cannot reproduce it. Is this on local storage or network?
Retested on 4.3.0

1. No problem on local folder: no file is created, error message appears
2. If network share has full access for Everyone (Windows 7) then empty file .wav is created, no error message
3. If network share has read-only access then just nothing happens

Cue file is:
Code:
FILE "Image3_12.wav" WAVE
 TRACK 01 AUDIO
   INDEX 01 00:00:00
 TRACK 02 AUDIO
   INDEX 01 00:15:00
 TRACK 03 AUDIO
   INDEX 01 00:30:00
 TRACK 04 AUDIO
   INDEX 01 00:45:00
 TRACK 05 AUDIO
   INDEX 01 01:00:00
 TRACK 06 AUDIO
   INDEX 01 01:15:00
 TRACK 07 AUDIO
   INDEX 01 01:30:00
 TRACK 08 AUDIO
   INDEX 01 01:45:00
 TRACK 09 AUDIO
   INDEX 01 02:00:00
 TRACK 10 AUDIO
   INDEX 01 02:15:00
 TRACK 11 AUDIO
   INDEX 01 02:30:00
 TRACK 12 AUDIO
   INDEX 01 02:45:00
Did you reproduce it? May I help you further?